CGI studios have a standard trick used for establishing the reflected light on digitally created images for movies. A large mirrored or matte ball on a stick is placed prominently in the shot. They use this because the ground and sky are not always visible in the finished shot, but CGI artists need to know the color of each so that they can correctly judge the reflected light cast on the digitally created element in the shot.
RGB readings (above) from a matte-finished grey
reference globe positioned in the set give accurate colors and lighting
positions for CGI artists to base their digital 3D paintings upon. You can see
from the six RGB numbers taken from this photo that there is a lot of
information to consider regarding light, either reflected or direct.
Still frame of test ball flying through cavern in Lord of the Rings
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In the still from WETA Workshop (above) “the ball is lit by a blue light from above, and a weaker
orange light from below. During the test video, the lighting changed throughout
the course of the fly-through. If you wanted to animate a digital creature
flying into those caverns, the forms of the creature would have to respond to
the same lights that are lighting the gray ball. Digital lighters can unwrap
the data from the gray ball or the mirror ball into a spherical environment
map.” [Source]
The good news as far as illusionistically
painted architecture is that we don’t concern ourselves with this level of
detail. It’s good to understand the reality, but it would take way too long to
paint. For the most part, reflected light is rendered in one tone only. In
fact, simply leaving the mid-toned background showing along a crescent strip –
and not adding any extra painted step - often suffices for the representation
of reflected light on architectural ornamentation. Decorative painting is all
about developing shorthand, and any step that can be cut out means less time
spent (and more money in your pocket).
The standard rule for reflected light is that
the lightest dark in the shadows should never be lighter than the darkest light
in the lights. It sounds confusing at first, but it makes sense if you think
about it. There is a tendency to overdo reflected light. Sometimes the reflected
light looks too bright, and the successful modeling of form is compromised.
Generally speaking, keep any reflected light relatively dark.
An Allegory, by Piat Sauvage
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Piat Sauvage was a master at painting grisaille
bas-relief imités, but his use of exaggerated reflected light on the right side
of the naked woman in “An Allegory” (above) illustrates my point. The overly
emphasized light bouncing back onto the legs and torso [from what source
exactly?] ruins the illusion of three-dimensionality, and gives the game away
that it is paint, not plaster, that we are looking at.
Section of woodblock printed wallpaper, by Xavier Mader
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The section of molding in the wallpaper by
Xavier Mader (above) demonstrates my point about reflected light as it is normally
rendered in decorative painting. You can see that the area of reflected light
is created by simply shifting the darkest shadow away from the lower edge of
the ornament, leaving an area of dark mid-tone showing.
A very interesting and useful discourse. It reminded me of a brown shopping bag I saw at Christmastime some years ago. The bag was the same brown that we associate with grocery bags, and it was overprinted with a simple yellow and brown design, giving an incredibly believeable impression of gold. I wish I'd saved the bag — today I'd blog about it . . .
ReplyDeleteGreat artivle, I'm reminded of Faber Birrens studies of light effects
ReplyDeleteGreat artivle, I'm reminded of Faber Birrens studies of light effects
ReplyDeleteI actually think it's the tight cast shadow behind the reflected light on the figure on right that destroys the illusion.
ReplyDeleteYou could be right. The cast shadow is too dark (if we assume that this is a representation of white stone). Perhaps it's the darkness of the cast shadow that makes the reflected light appear so bright.
DeleteI actually think it's the tight cast shadow behind the reflected light on the figure on right that destroys the illusion.
ReplyDeleteGreat article, I'm reminded of Faber Birrens studies of light effects
ReplyDeleteGreat article, I'm reminded of Faber Birrens studies of light effects
ReplyDeleteThanks Barbara. I wasn't familiar with Faber Birrens but I found a bunch of PDFs online of his writing and look forward to reading them.
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